Given its ramshackle nature, most Orkish weapons and technology simply should not work, and indeed do not work unless wielded or operated by an Ork. Genetor-Major Lukas Anzion has postulated that this is due to a minor, subconscious telekinetic ability possessed by all Orkoids; in effect, if they believe hard enough that something should work a certain way, it does in fact work that way. Humans lack this inherent ability, and because the crude weapons of the Orks lack proper machine spirits, it can be very difficult for a human to make these weapons work properly.
In game terms, any Ork weapon that has the Unreliable trait loses this trait when wielded by an Ork. Any Ork weapon that possesses neither the Reliable nor the Unreliable traits gains the Reliable trait when wielded by an Ork. At the GM's discretion, certain pieces of Ork technology may not function at all unless wielded by an Ork; in the hands of an Ork, these items will usually exhibit the Unreliable trait.
Ork Weapons[]
Ranged Weapons[]
Solid Projectile[]
Grot Blasta[]
Name
Class
Range
ROF
Dmg
Pen
Clp
Rld
Spl
Wt
Cost
Avail
Blasta
Pistol
30m
S/-/-
1d10+1 I
0
6
Half
Unreliable, Primitive
2kg
2 Teef
Common
Sometimes a grot is able to gather enough Teef to buy himself a gun. This is normally a Mek's failed design and barely worth the metal it was built from.
Slugga[]
Name
Class
Range
ROF
Dmg
Pen
Clp
Rld
Spl
Wt
Cost
Avail
Slugga
Pistol
30m
S/3/-
1d10+4 I
1
18
Full
Unreliable, Inaccurate
5kg
5 Teef
Plentiful
Any Perception Test to hear a Slugga firing gains a +5 modifier.
Shoota[]
Name
Class
Range
ROF
Dmg
Pen
Clp
Rld
Spl
Wt
Cost
Avail
Shoota
Basic
60m
S/3/10
1d10+5 I
1
50
Full
Unreliable, Inaccurate
10kg
15 Teef
Common
Any Perception Test to hear a shoota firing gains a +10 modifier.
Big Shoota[]
Name
Class
Range
ROF
Dmg
Pen
Clp
Rld
Spl
Wt
Cost
Avail
Big Shoota
Basic (Heavy)
120m
-/-/10
2d10+2 I
3
100
2Full
Unreliable, Inaccurate
25kg
25 Teef
Scarce
††Orks seem to be able to handle these weapon as if they were a lot lighter than they actually are and therefore a Big Shoota is a Basic weapon for them.
Like a Shoota, but bigger. Any Perception Test to hear this weapon firing gains a +20 modifier.
Deffgun[]
Name
Class
Range
ROF
Dmg
Pen
Clp
Rld
Spl
Wt
Cost
Avail
Deffgun
Heavy
240m
-/1d5/2d10
2d10+6 I
5
200
2Full
---
50kg
100 Teef
Rare
Huge, shoulder-mounted guns that have been made from an assortment of smaller guns. Due to its unusual design it can never be fired by a non-ork, mainly because not even the mek who built it is very sure how he got it to work. This gun is also VERY loud, even for ork standards, and grants a +50 bonus to anyone trying to hear this weapon firing.
Flame[]
Burna[]
Name
Class
Range
ROF
Dmg
Pen
Clp
Rld
Spl
Wt
Cost
Avail
Burna
Basic
20m
S/-/-
1d10+4 E
3
3
2Full
Flame, Unreliable
8kg
50 Teef
Rare
Name
Class
Range
Dmg
Pen
Spl
Wt
Cost
Avail
Burna (Melee)
Melee
---
1d10+4 R
6
Power Field, Unbalanced
8kg
50 Teef
Rare
Orks, never to let anything go to waste, will often use their welding torches as full fledged flame throwers when the need arises.
Launcher[]
Grotzooka
Name
Class
Range
ROF
Dmg
Pen
Clp
Rld
Spl
Wt
Cost
Avail
Grotzooka
Basic
60m
S/-/-
1d10+5 I
2
12
Full
Unreliable, Primitive, Blast (1), Scatter
10kg
20 Teef
Scarce
A large cannon that grots load up with anything metal they can find before firing it indiscriminately. Due to it's size, it's scatter range is out to short range.
Melee Weapons[]
Grabba Stikk[]
Name
Class
Range
Dmg
Pen
Spl
Wt
Cost
Avail
Grabba Stikk
Exotic
---
1d10 I
0
Primitive, Balanced, Two Handed
3kg
5 Teef
Scarce
In order to keep Grots and Squigs in line, or capture new ones, herders often use these long poles that have pinching claws on the end.
Grot Prod[]
Name
Class
Range
Dmg
Pen
Spl
Wt
Cost
Avail
Grot Prod
Exotic
2m
1d10 I
0
Shocking, Two Handed
3kg
10 Teef
Rare
Sometimes Grots and Squigs need a bit more motivation. And nothing does that better then a jolt of electricity.
'Uge Choppa[]
Name
Class
Range
Dmg
Pen
Spl
Wt
Cost
Avail
'Uge Choppa
Melee
---
2d10+2 R
2
Unwieldy, Two Handed
16kg
15 Teef
Uncommon
How do you make a choppa better? You make it bigger! Capable of having much greater force being put behind it, the 'Uge Choppa is a favored weapon of the Goffs.
Power Klaw[]
Name
Class
Range
Dmg
Pen
Spl
Wt
Cost
Avail
Power Klaw
Melee
---
2d10 E
8
Power Field, Unwieldy
8kg
150 teef
Very Rare
Power Klaws add twice the wielder's Strength Bonus to Damage, but the wielder may not use the Defensive Stance, Feint, or Guarded Attack actions due to the weight of the weapon. Orks can use this freely with out power weapon training, with out negative.