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Traits and RulesEdit

The Anzion EffectEdit

Given its ramshackle nature, most Orkish weapons and technology simply should not work, and indeed do not work unless wielded or operated by an Ork. Genetor-Major Lukas Anzion has postulated that this is due to a minor, subconscious telekinetic ability possessed by all Orkoids; in effect, if they believe hard enough that something should work a certain way, it does in fact work that way. Humans lack this inherent ability, and because the crude weapons of the Orks lack proper machine spirits, it can be very difficult for a human to make these weapons work properly.

In game terms, any Ork weapon that has the Unreliable trait loses this trait when wielded by an Ork. Any Ork weapon that possesses neither the Reliable nor the Unreliable traits gains the Reliable trait when wielded by an Ork. At the GM's discretion, certain pieces of Ork technology may not function at all unless wielded by an Ork; in the hands of an Ork, these items will usually exhibit the Unreliable trait.

Ork WeaponsEdit

Ranged WeaponsEdit

Solid ProjectileEdit

Grot BlastaEdit

Name Class Range ROF Dmg Pen Clp Rld Spl Wt Cost Avail
Blasta Pistol 30m S/-/- 1d10 I 0 10 Half Unreliable, Primitive 2kg 2 Teef Common
Sometimes a grot is able to gather enough Teef to buy himself a gun. This is normally a Mek's failed design and barely worth the metal it was built from.

SluggaEdit

Name Class Range ROF Dmg Pen Clp Rld Spl Wt Cost Avail
Slugga Pistol 30m S/3/- 1d10 I 0 25 Full Unreliable, Inaccurate 5kg 5 Teef Plentiful
Any Perception Test to hear a Slugga firing gains a +5 modifier.

ShootaEdit

Name Class Range ROF Dmg Pen Clp Rld Spl Wt Cost Avail
Shoota Basic 60m S/3/10 1d10+5 I 0 50 Full Unreliable, Inaccurate 10kg 15 Teef Common
Any Perception Test to hear a shoota firing gains a +10 modifier.

Big ShootaEdit

Name Class Range ROF Dmg Pen Clp Rld Spl Wt Cost Avail
Big Shoota Basic (Heavy) 120m -/-/10 2d10+2 I 3 100 2Full Unreliable, Inaccurate 25kg 25 Teef Scarce
††Orks seem to be able to handle these weapon as if they were a lot lighter than they actually are and therefore a Big Shoota is a Basic weapon for them.
Like a Shoota, but bigger. Any Perception Test to hear this weapon firing gains a +20 modifier.

DeffgunEdit

Name Class Range ROF Dmg Pen Clp Rld Spl Wt Cost Avail
Deffgun Heavy 240m -/1d5/2d10 2d10+6 I 5 200 2Full --- 50kg 100 Teef Rare
Huge, shoulder-mounted guns that have been made from an assortment of smaller guns. Due to its unusual design it can never be fired by a non-ork, mainly because not even the mek who built it is very sure how he got it to work. This gun is also VERY loud, even for ork standards, and grants a +50 bonus to anyone trying to hear this weapon firing.

FlameEdit

BurnaEdit

Name Class Range ROF Dmg Pen Clp Rld Spl Wt Cost Avail
Burna Basic 20m S/-/- 1d10+4 E 3 3 2Full Flame, Unreliable 8kg 50 Teef Rare
Name Class Range Dmg Pen Spl Wt Cost Avail
Burna (Melee) Melee --- 1d10+4 R 6 Power Field, Unbalanced 8kg 50 Teef Rare
Orks, never to let anything go to waste, will often use their welding torches as full fledged flame throwers when the need arises.

LauncherEdit

Grotzooka


Name Class Range ROF Dmg Pen Clp Rld Spl Wt Cost Avail
Grotzooka Basic 60m S/-/- 1d10+5 I 2 12 Full Unreliable, Primitive, Blast (1), Scatter 10kg 20 Teef Scarce
A large cannon that grots load up with anything metal they can find before firing it indiscriminately. Due to it's size, it's scatter range is out to short range.

Melee WeaponsEdit

Grabba StikkEdit

Name Class Range Dmg Pen Spl Wt Cost Avail
Grabba Stikk Exotic --- 1d10 I 0 Primitive, Balanced, Two Handed 3kg 5 Teef Scarce
In order to keep Grots and Squigs in line, or capture new ones, herders often use these long poles that have pinching claws on the end.

Grot ProdEdit

Name Class Range Dmg Pen Spl Wt Cost Avail
Grot Prod Exotic 2m 1d10 I 0 Shocking, Two Handed 3kg 10 Teef Rare
Sometimes Grots and Squigs need a bit more motivation. And nothing does that better then a jolt of electricity.

'Uge ChoppaEdit

Name Class Range Dmg Pen Spl Wt Cost Avail
'Uge Choppa Melee --- 2d10+2 R 2 Unwieldy, Two Handed 16kg 15 Teef Uncommon
How do you make a choppa better? You make it bigger! Capable of having much greater force being put behind it, the 'Uge Choppa is a favored weapon of the Goffs.

Power KlawEdit

Name Class Range Dmg Pen Spl Wt Cost Avail
Power Klaw Melee --- 2d10 E 8 Power Field, Unwieldy 8kg 150 teef Very Rare
Power Klaws add twice the wielder's Strength Bonus to Damage, but the wielder may not use the Defensive Stance, Feint, or Guarded Attack actions due to the weight of the weapon. Orks can use this freely with out power weapon training, with out negative.

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