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Advanced Craft Rules

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Contents

[edit] Advanced Craft Rules

(A first attempt)

[edit] Step one : the device

Select an item you want to craft. It can be a weapon, armor, tool, bionic, etc.

  • To craft any mechanical or electronic device, you need the Tech-use skill.
  • To craft drugs or poisons, you need the Chem-use skill.
  • To craft a book, or create any document, you need the Literacy skill.

[edit] Step two : setting the difficulty

The difficulty depends on three factors : Availability, Price and Additional Skills

Availability tells if the men able to craft the item are easy to be found, such as young mech-wrights, or to the contrary, rarely available, like old and wise blacksmith at the peak of his art.

Availability Modifier
Very rare -30
Rare -20
Scarce -10
Average +0
Common +10
Plentiful +20
Abundant +30


Price tells us the cost of the materials, but also the price of the tools needed to craft it and the skill and time of the men who did so.


Price Modifier
10,000+ -30
1,000+ -20
100+ -10
10+ +0
10- +10


There might be other skills needed to craft certain items. Each skill the character posses that might help give him an additional +10 on his roll.

Skills Items
Drive/Pilot The kind of vehicle you drive
Forbidden lore (Archeotech) Power Armours, Power Weapons, Hoverers
Invocation Devices in touch with the occult
Logic Electronic devices, Bionics
Medicae Drugs, Poisons, Bionics
Navigation Maps, orientation device
Trade(Agri) Crop tools
Trade(Apothecary) Drugs, Poisons
Trade(Armourer) Armors and weapons
Trade(Scrimshawer) Jewels and decorations
Trade(Smith) Primitive weapons and armors
Trade(Tanner) Leather Armor
Scholastic lore (Astromancy) Items used in space travels
Scholastic lore (Chemistry) Drugs, Poisons
Security Traps, Detectors
Survival Outdoor gear

If an item is considered illegal, its availability and price have nothing to do with its difficulty to be crafted, so crafting such an item deserves an additional +10 bonus.

[edit] Step three : Price

Components needed to craft an item cost one half of the price of the item itself, and are more available then the item by one step.

[edit] Step four : Quality

  • If the character fails by more than 50, he wastes his materials
  • If the character fails by less than 50, he doesn't get anything, but keeps his materials
  • If the character fails by less than 20, he obtains a poor quality object
  • If the character succeeds, he obtains a Standard Quality object
  • If the character succeeds by 20 or more, he obtains a Good Quality object
  • If the character succeeds by 40 or more, he obtains a Best Quality object

[edit] Step five : time

Determine the time spent crafting the device :

Roll Modifier Time spent
+30 and beyond 1d5 hours
+20 3d10 hours
+10 1d5 days
+0 2d10 days
-10 1d10 weeks
-20 1d10 months
-30 3d10 months
-40 1d10 years
-50 1d10 decades
-60 and below 1d5 centuries (got juvenate ?)

Modify the time spent using the size of the item :

Size Modifier
Minuscule 1 step longer
Puny -
Scrawny 1 step faster
Average -
Hulking 1 step longer
Enormous 2 steps longer
Massive 3 steps longer

You can "spend" a degree of succes on you craft roll to accelerate the process, but it might lower the quality of your device. Taking more time steps can give you a better device. However it cannot cancel a "material waste" result.